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So... Hi?
Lol! It's been a while hasn't it guys? Definitely too long. I won't lie, I was meaning to update you guys in the beginning of July to announce that I was still kicking and alive. But time just got away from me and well--
So this is gonna be a rough, quick and dirty update while I still have the mental energy:
Overall updates to the Game
The Prelude has went from 93k words to 131k+ words.
UI has changed [again].
I'm hoping the saves will still work but im having the testers try it out to make sure it'll transpose.
If the saves are broken ill look into ways to try and patch them so no one has to start over.
Episode 1-Part 1 of the update is around 88k words (im rough-balling cause I don't remember where its at.)
I'm not gonna go fully into the additions and changes, I'll leave that for the changelog. But I have added some additional choices and am still doing so.
I just hope that there's enough content for you all to enjoy.
Clerical Updates
Incorporating beta testers comments into the game.
I've been working with the beta testers and they've pointed out a LOT of bugs for me and even some places where I could expand the stories plot.
Let me tell you guys, they have truly been a boon in this process and I really have to thank them from the bottom of my heart for their help.
Just working with different designs and trying to find ATOH 's 'face' if you will.
I think that's it.
#a trial of horror#if wip#twine game#twine#atoh#horror if#devlog update#monthly update#i came back from a self-induced isolation just to drop this off#am i fully back?#absolutely not. but i still love yall.
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I updated options in Feel Better to include a theragun, cupping, and expanded options for topicals (voltaren gel - available OTC) and compression (added leggings).
Hi.
I made a video game.
It is so hard to remember all the tools, exercises, and options I have to try to manage my health. I've tried so many systems and tools, but I always forget basic things.
And, it's been hard to figure out how to help my partner, friends, and family members best help me feel better.
If you struggle with executive function or remembering how to do self-care - and you have chronic pain - this free game might help you, too.
#devlog update#feel better#chronic illness#chronic pain#disability#self-care#neurodivergence#video game#i made this#chronically ill
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Lost soul, wandering through mist and snow...
Do you feel the touch of iron cold?
The Last Winter Knight is an atmospheric Gothic visual novel I'm currently developing, where you play as a ghostly knight haunting a suit of armour!
You wake up as a ghost, with no memory of who you were or how you died. The only clue to your past is the empty suit of armour you now possess.
As you explore an abandoned castle and piece together your memories, you’ll uncover your tale: A tale of broken promises, regret, and bonds that last beyond death.
But your story doesn’t have to die with you.
How will you write its ending?
Wishlist on Steam
Join my newsletter for updates
#visual novel#the last winter knight#indie vn#knights#indie dev#oelvn#fantasy#gothic#don't mind this new post with updated visuals i hope you're all doing fine#new cover art reveal!! ajhksd#and new ui!!!#eli's devlog
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STORY UPDATE (03/29/25)
Play here
Total Word Count: 42K+
Hello hello, big update day today! Please enjoy 10k+ words worth of new content with the inclusion of Linnet and the Empress's festival routes. You'll be meeting some new and familiar faces in this update.
This will make the end of the second act of the festival, the next update will be the conclusion so please look forward to it!! I look forward to hearing your thoughts afterwards :) <3
Here are some patch notes:
PUBLIC:
Linnet's and the Empress's routes have now been included. You can now pick between 4 different routes during the festival: Alberich and Finn, Sieghardt and Thea, Linnet, and the Empress.
Linnet Route: Join Linnet and her friends at the tents, have your fortune told and play at the game stalls.
Empress Route: Stay behind with the Empress, walk the halls of the Cathedral and enjoy some refreshments at the banquet.
Layout themes have been added/updated: Deep Green, Royal Blue, Old Gold, and Dark Rose.
PATREON:
Fixed bug that tracks which route you take for the festival.
#tsr#update#the sovereign's ring#devlog#twine wip#twine if#twine game#twine#interactive ficition#cya game
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It's here! The new demo is up on the new site, along with some added bits to it! As a reminder, the added parts aren't that substantial and they might be disjointed or a bit buggy so please let me know if any come up. Hopefully the rest of the update will be out soon, depending on how much time I have to work on it.
Enjoy!
[Link]
#bridging the gap if#interactive fiction#choice of games#choicescript#if wip#hosted games#devlog#update
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prologue done!
finally! <3 today will be spent play testing and by tomorrow or Friday it should hopefully be up for band tier. then I can go back to regular Patreon posts/holiday special + working on the rest. CH1 and CH2 should go by much faster because ive been working on them when I needed breaks from the prologue. CH3 has been outlined. The beta testers haven't all been chosen yet, so that will be announced when they do.
I've taken a lot of suggestions from everyone since the first demo came out, many of which you'll only see after the prologue. but in the prologue I've
expanded and added scenes
expanded choices (more personality choices for variation)(one example: you can now have an MC who is more reliant on drinking from the start aka more choices where MC expresses needing a drink lolol/more of a partier MC and on the other hand, there are more professional, reserved choices)(among others)
fixed prose, added more details, added more conversations
just added a lot more context
and more :)
the biggest would be the scene changes/additions. but yeah. I think this prologue is a lot stronger than it was. I hope it continues that way for the rest until CH3!
Obviously this is still alpha until the beta testers get their hands on it + give feedbacks and suggestions + the rest of the chapters may push me to add more context and additions but I really like it.
That's all! More info on the prologue's changes will be out when I post it on Patreon. Have a good day!!
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The Lonely Shore Devlog #14
( 5/1/2025 ) Chapter Three, part 2: 45,413 words Total Wordcount: 379,569 words
Hello, hello! I hope everyone had a great first day of May c:
I wanted to start off by saying thank you all so much for the kind words about the latest update! It's been an honor getting to share the story with you all, and the fact that folks are enjoying last month's update still has me feeling super excited <3
Unfortunately, life got in the way of finishing chapter 3, part 2 by the end of last month, which was my hope. I'm confident the part 2 update will be finished this month, however. I'd love to get it done over the next few weeks, but May is the beginning of the busy season at work, so we'll see what happens. There's a lot I'm excited about in this next part of the chapter...and, once it's all wrapped up, I get to move on to chapter 4, which has a ton of stuff I can't wait for.
Honestly, I don't have much to say here beyond that! I wanted to post a devlog, since it's been a bit and since I wasn't able to wrap up the next update by the end of April, but I'm feeling good about things!
I wish you all well, and as always, here's a preview for the next update <3
#devlog#interactive fiction#previews#i'm very good at posting devlogs every like#3 months#i should try to do them more frequently#but yeah!!#not much of an update#other than letting y'all know#that it's my plan to finish and post the rest of the chapter this month!#it's already long and bound to keep going#rest in peace cside im sorry you have to contend#with the length of chapter 3#my computer can barely take it#anyway ty all for reading!#can't wait to share more <3
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Holly & Macy November 2024 BIG Progress Update!!
Hi, everyone! I've written up a fairly exhaustive progress update about the status of Holly & Macy and Everyone Else. You can read the whole thing (and view the included pictures) on my Patreon. The Patreon post is public, so you do not need to be a member of my Patreon to view it. It should be available for free to everyone. I'll very briefly summarize the main points below. The gist of it is:
Holly & Macy will officially resume weekly updates starting Wednesday January 29th 2025. From then on, the comic will update on Wednesdays at 11am PST. That’s 1pm CST, 2 hours later than the previous update time.
ALSO I am open for commissions right now! I’ve joined an artist collective raising funds to help Shimaa’s family in Gaza. If you donate to Shimaa’s gofundme, you can get some lovely art from me in exchange! More information about how this works, the vetting process, and the participating artists can be found via our carrd. If you have further questions, you can also reach out to my good friend Matty (@maddzroks) who is spearheading this project. At the time of writing, I have 2 slots open for commissions. Let’s do our best to help Shimaa and her family out!
Thank you all for your support and excitement, and for your incredible patience! Whether you’re a long-time fan or a new casual reader, your presence means very much. I draw comics to share them with people like you. See you again in January!
-Teratoaster <3
#oh I completely forgot my own tagging system#webcomic#progress update#it's like a devlog but for a webcomic LOL#original characters#oc art#my ocs#open commissions#queer artist#the Patreon post is much longer and gives the whole rundown of why I've made these decisions. I think you will like it#but if you don't want to read all that I at least think you should click the readmore of this post.#You will probably like the first sentence. if nothing else
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making slight changes that barely matter to the bad end au designs and editing the already existing ref post so if you see some inconsistencies in the misc pictures there's an actual reason and you're not going insane
culprit 1: Bowser now has a star on his nose, when he closes his eyes you can see the shape clearly
#this feels like a devlog#will probably get progressively updated cause my ideas change but they're not major tweaks#right now im satisfied with the basis of the current looks its the little things that irk me a lil#BadEndAU
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Happy Birthday Nikooo! Devlog Weekly Update 02/09/2024
It's September 2nd and that means that our darling Niko is celebrating his birthday today!!!
In light of this LOVELY occasion, please enjoy a little drabble and some art from darling Athra on Xitter!
The summer before senior year of high school, Niko had been very, very busy. There were photo shoots and fashion shows and trips and meetings with his agent, and in between it all he had been working hard on some designs he’d hoped would get him into fashion school.
You hadn’t been able to spend a ton of time together, and you were both feeling the absence of each other.
But as school began and his schedule became even busier, you knew that his 18th birthday was coming up. It was a big one, and you were prepared to make it special.
“Clear your schedule for your birthday, pretty boy,” you’d texted him a few days in advance.
“And if I don’t?” he responded.
“Then you can face my wrath, loser.”
Niko assured you that you would have him all to yourself on his birthday, and with that in mind, you started making the plans.
After school, he waited for you in your usual meet-up spot, and you walked home together, hand-in-hand.
“You have a surprise for me, don’t you?” he asked, smiling wide.
“Maybe.”
“Shut up, I can read you like a book,” he laughed. “What is it?”
“I didn’t say I had a surprise for you! I think the middle-aged moms fawning over you on TikTok is starting to go to your head.”
“Fine, fine,” he said. “No surprise. Just a normal day then.”
“Totally normal,” you agreed.
When you made it back to your respective homes, two mirror-image houses that set side by side, you continued holding his hand and, without a word, guided him to the big tree that grew in the sliver of land between them.
You’d spent so much time together with this tree – climbing it as children, looking between its branches to talk to each other out of your bedroom windows. It was part of your love story.
And beneath its canopy was a picnic blanket and a basket that you knew Niko’s mother had filled with some of his favorite foods. When you knelt down to open it, you pulled out a container of kare kare, a small vegetable tray (you were sure to tease him here about needing to maintain his figure) and another small container that held maja blanca.
“Now, I didn’t prepare all of this,” you began, pulling out dishes and silverware. “But it was my idea, so …”
“So you’re perfect.”
You stopped, momentarily taken aback by the sincerity in Niko’s voice.
“You didn’t have to do anything for me, and you did,” he told you, kneeling down in front of you and grabbing your hands. “I would have been happy just to spend time with you, but you thought enough about me to do this. It means a lot.”’
His voice had gotten deep and quiet – a telltale sign that he meant what he was saying.
“Of course I did something for your birthday, Niko,” you said. “I love you.”
“I love you too,” he responded. “More than anything.”
#Happy Birthday Niko!~#how would you want to celebrate Nikos birthday?#of course we have the sweetest arts and little shorts for the boys#we arent always thinking angst for the boys#rekindle#rekindle vn#rekindle niko#otome#visual novel#vn#mintheart#rekindlevn#devlog update
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May Check-In
Hi. It's been.... almost a year since I did one of those. And until Harcourt, I hadn't posted here since October. During that time, things... happened in my personal life. I'm not going to get into it* here, but it affected greatly my ability to create and interact with IF in general. I'm getting back on the tracks, slowly returning to my original routines and circles. *maybe through more cathartic writing? after more settling.
Let's get into the longer things:
Recap of last month's progress what I've been up to since July
The 2024 To-Do List
Plan for this month
Some general lines for the rest of 2025
TLDR on the important things because it's really long: Harcourt was my announcement of some return to normalcy. I'm in the process of moving. There's going to be an announcement later this month. It's good to be back. Here's to a healthier rest of the year!
What I've been up to since July?
Some posted here, some missed (I should make some separate posts). Instead of comparing posts, I'm just recap'ing it all.
The 100% Good Assets
I created a Harlowe guide for Saves and Settings, updated the huge SugarCube Guide to match the 2.37 release, generalized the Tweego Folder for Mac users and other Twine formats, expanded the ChoiceScript to SugarCube Guide, made a Harlowe template to resemble Chapbook, updated all the SugarCube templates to 2.37, ported Cloak of Darkness to Adventuron, started Chapbook templates (Save System out, Config.style still a WIP), and finally, made a Chapbook Reference Page for convenience*. *the Guide is already chef-kiss, but the Ref Page is easier CTRL+F'ing stuff
Releases
I participated in a secret jam from the Sacred Veins collective with Svipul (an excuse to create in Twine 1/SugarCane). The theme was Righteous. This is not a happy story.
And as a final hoera in 2024, Dénantir for the Partim500. It's a mini French parser made in Donjon.FI (which had been on my to-try-list for at least two years). Some more sadness and reminiscing.
As you can see, there was a mood...
Updates
Aside from the assets listed above, obviously, the major one: the final story update of The Trials and Tribulations of Edward Harcourt. Released 6 months later than announced, but out nonetheless. Granted, the game was 90% done last October, but I dragged my feet (when IRL wasn't in the way to begin with) to deal some major coding issues that messed a lot of things.
Neo-Interactives and other Events
After the major success Neo-Twiny Jam, where we raised more money than last time (help us repeat it?), there was the Single Choice Jam, Bring Out Your Ghosts, Anti-Productivity Jam, The Bare-Bones Jam, (from here, I was less involved) Educational Jam, ShuffleComp 2024, Smoochie Jam, and the recently ended Dialogue Jam. A lot of participation overall with pretty neat entries! After a very busy, but very exciting, first full calendar year of events, we've decided to scale it back a little*. In 2025, at least, only the month-long jams will be held. *I have a huge backlog of stuff to play now... and NTJ25 is coming soon...
In other events I've helped, there was the IFCOMP for which I did Socials and Moderation, and the SeedComp! that kinda fizzled out at the end (tbf being completely MIA didn't help).
And finally, the Interactive Fiction Showcase 2024 which had so many entries. Which reminds me, I didn't announce the 2025 Showcase yet, which I should do sooner rather than later.
I did play some games, and reviewed a bunch last winter, but that fell off as well earlier this year.
Awards and other cool things that happened
I interviewed Chandler Groover for @the-rosebush-mag, following his win at the 2024 IFComp. This was such an honour to sit down with him and talk about his journey through IF.
I PROMISE I AM WORKING ON THE GAME and machina caerulea was included in the 56 edition of Indiepocalypse! A double feature~ And included with some really cool other people too!
I PROMISE I AM WORKING ON THE GAME was in a 1st-place tie for Best Use of Interactivity at the IF Short Game Showcase.
Les lettres du Docteur Jeangille won Outstanding French Game of 2024 at the IFDB Awards!! And a bunch of nominations for most of my 2024 games (though none came as close). Really proud of this. Twice in a row too! Won't happen this year, because no French Comp for me.
And David Welbourn included Not Another Sad Meal in his monthly parser walkthrough (January 2025). It's kind of wild. I've been using his amazing walkthroughs when playing many old-school parsers. And now I'm in the list! That reminds me, I need to fix some things.
~ And I think that's it? I've missed some pretty eventful periods, so a lot of stuff fell through the cracks.
It does look like I've done a lot, even during my quiet times, but it's really been more in spurs. Short periods of extreme activity and long ones of nothing (half of the summer, the whole of November, most of December, most of January, and from February until mid-April). In other words, when I had some quiet time to actually do something and when shit really hit the fan. It's been hard to balance, but I think I'm regaining my footing. April's been somewhat of a blessing in disguise.
~
The 2024 To-Do List
... has not really been followed. I haven't fixed the bugs on any of my older projects, or finished any of my WIPs (well, Harcourt, but 6 months too late). Instead, the first half was filled with unplanned game releases. On the bright side, I've fulfilled my wish of testing out new programs, or getting better at them. Well, and with Harcourt now out, I guess one thing got crossed out.
On the other hand, I haven't reviewed/played as much as I had hoped*. Even updated my website is completely out of date. Also dropped the ball on all the social media stuff. Very lacklustre year. *esp. the Neo-Interactives entries. It was important to me that every entry got some comments, to ensure everyone knew people looked at their work.
So hum... yeah. ⭐for "participating", lol.
~
The PLANtm for May
Not so much of a plan, more of what to expect this month, which... won't be much. Because the thing is: I'm moving at the end of the month. So between packing, selling, cancelling stuff here, and unpacking, opening, and probably buying things there, my IRL To-Do is arm-length at this point. It's both super stressful and a huge relief. I picked such a good time to come back, lol.
But I hope to have time to do some things. If not in updates/engaging, at least in planning for the rest of the year.
Harcourt: while the story is finished, there are still some kinks in the code/interface that can be handled better. As mentioned in the the update post, it's currently an Open Beta. There are a couple of things I'd like to add in-game. Nothing major. I don't expect the polished version to be out this month, but I'd like to make some progress on it, at minimum.
Secret Project: this will have a proper announcement later this month, but I'm currently planning a summer project for myself. It's both related to IRL and IF. Some good stuff I hope.
Really Bad IF Jam: is back by popular demands. The whole month of May, you can let out some steam by making terrible stuff. If I manage some free time, I might wing something?
Website Update: because it's a long time coming. Half a dozen games are missing, so does a bunch of new info. And it could do with a new interface.
Reconnect with the community. As a whole. I want to catch up on a lot of stuff I missed, and return notes that have been sitting in my inbox for too long.
I think if I can update the website and manage to tick off enough from planning of the secret project, I'll be pretty pleased with myself.
~
Some general lines for the rest of 2025
Normally, this is where I whip out my yearly to-do list of things I want done but probably not even manage to make a dent into it. You know the list from the start of the year, when I do my retrospective. Which hasn't happened this year either. So there's no list.
But for now, my main goal is to get back into a good healthy rhythm, where I can balance IRL stuff, IF responsibilities, and my own projects, without burn out looming or me being unable to do the things I enjoy doing. I think I'll need to make peace with my own capabilities, and stick to proper limits.
In terms of limits, the first has to be participating in events. It's not sustainable for me to try and make a game for all the IF events/game jams that catch my eye - even if I really want to or find them inspiring, and even if I can combine them. Almost all my projects have been created for or ended up submitted in a competition or jam; with ~90% of those being done on a whim/last minute. And because nothing I put out is a perfect bug-free experience, that means re-adding more to my plate with each submission. Because I still like those events very much, I need to be more realist with what I can do, and back out when things are not attainable. Like I have so far this past year. I had full planned or some form of ideas for the SingleChoice, Anti-Productivity, Educational Jam, ShuffleComp, the French Comp, the SpringThing and the Text-Adventure Jam, which all passed without a peep from me; as well as projects I've pushed for a later time for the ParserComp, IntroComp, IFComp (can't since helping organising), and EctoComp from last year. It's both been a disappointment (because I can't work on those ideas), and a relief (less stress to meet a too-short deadline!). So, for now, I'll most likely stick to just @neo-twiny-jam (for a good cause), and the Partim500. In huge part because it's only 500 words max. But also because they are the most fun experience I recall having, consistently. For any other jam, I'll restrict myself to long length (>= 1 month dev) only if I have actual time and a concrete plan (not just a vague idea/vibe - even if I want to test a new program). As for competitions, no submissions until I've finished at least one more WIP - and the entry is actually polished and tested properly (maybe I'll get better reviews now lol). That should leave me with more time to fix older projects, and complete current (and secret) WIPs. Actually actively removing stuff from my desk. For actual realsies now.
In terms of limits pt.2, IF responsibilities. I've been a part of a bunch communities, at different levels of organising, and with different amount of required efforts. Since getting more involved in the community, I've given more than 100% of myself to everything I've said yes to. It was working great for me... until I realised how much piled up. It was already too much last year, and I knew it - I couldn't keep up with most things then. Which is why I said my goodbyes to the great @interact-if last summer, and left a bunch of other discords/spaces. As mentioned above, Neo-Interactives is scaling back as well in terms of events. I had the foresight of preparing a bunch of stuff in advance (this is why @neointeractives has had scheduled posts with reminders). It's been less hectic and stressful, since not having something looming and having to untangle every 2-3 weeks. Gotta give major props to @lapinlunaire-games and @cyberpunklesbian for all their work too (esp during my breaks), they've been real rocks! As for other events, I can be pretty laissez-faire with random unranked events (like the Showcase or Really Bad IF), like posting it and let it be. But comps (and anything with more than one clear rule) require a minimum of admin and promotion*. Time and energy I need to see if I can spend (especially if I delegate) and reevaluate. *seriously... it's more work than you think it is, because it's very concentrated on specific days. It's exhausting. Rewarding too! but exhausting. That would give me a a more balanced planning at least. More time for updating stuff (the reason why yall are following me) :)
A potential path for myself in the soon future (brought to me by moving) is maybe being able to start a Ko-Fi or Support author button on itch. There's a bunch of legal mumbo-jumbo attached to that, but it's definitely something more attainable than it was while being here. It's something I'll be checking out this summer, and if possible, there will be an announcement (maybe even a new dev name?). Anyway, that's at least for late-2025-me to worry about. Also will need to find a new job first...
In any case, a slower, calmer, healthier "normal" on the horizon. And a new website! 🤞
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Trembling Essence Devlog 4:💙 Poll results + Analyzing the script💙
Helloooo and welcome new followers, here's how the progress of the game is going! :]
There will be spoilers if you haven't played through the [Extended Demo], specifically the MORNING route. Click here if you would like to play! :]
**A big thank you to the recent influx of interest towards Noah and the game itself! I have to catch up with a lot I missed but I am very grateful! :D
Onto the poll results!:

Thank you to everyone that played the [Extended Demo] and recently participated in some of the recent polls I've created! It's still optional but I would really appreciate any feedback on why you picked your decision to this one if you still would like to! This really helps me out moving forward with my game developing process! :,]
I'm going to dive a little bit deeper into to this: The results left me very surprised especially towards "Talk to Noah" and "Look around" being picked the most out of everything else and the "Go outside" having the lowest, which explains a few concerns I had behind the scenes given this one has the Morning route attached to it. With this information, I'll take all of it into consideration while I continue working on things behind the scenes! :D I talked about this a few months ago but the "Talk to Noah" and "Look around" choice are being revamped and updated. There's some old game development posts that showed some of the old CG's and dialog with it but extends from very old code which had major spoilers in the script before I got better at pacing the story and realizing that I was missing the other half of Day 3 during that time. :S In good news around this time I managed to have a conversation with my play tester about everything and we had a very good talk about where to go from this. I expressed a couple of ideas on how to move forward with the choices and they gave back a good amount of feedback I needed when I was struggling with writers block. :,D
Onto the game development!:
Here is a small recap:
Midway through December up until the start of March, I went through the afternoon route and made adjustments to the choices, story-building, and overall pacing of the route to make the closeness build-up feel more rewarding given that I'm aiming for more of a slow-burn. Outside of more testing and grammar checks, CG's, etc, everything is about 95% done!
Morning route progress:
Since this is still just the second half of Day 3, I'm still trying to be extra careful with balancing a meaningful slow-burn and not over-doing it. :,]
The last time I played through the Morning route was around the start of spring(?) back in 2024 before I went and fixed up the beginning of the game leading up to the cabin.
With a new and fresh perspective of what needs to be done, I went back to the script and went over how I want certain parts of the game to happen. I noticed several inconsistencies that really needed fixing which is largely due to pacing/spoilers happening way too early for my liking. :,]
When choosing the 'Go outside' and the choices after it, I updated it with better dialog between the player(Y/N) and Noah.
It's nothing too extreme but just a nice quality of life to get a better understanding how Noah responds to this. I also fixed how much HP you lose along with editing the additional visual effects that happen here. It was originally split into 2 HP loss situations but now it's only one.
I won't say which scene but there was one part of this route I was going to ultimately cut but I've spent a lot of time brainstorming and came up with an idea on how I want it to go moving forward which might include a new CG and choices being made to give it more meaning. This is all still up in the air and I want to have my play testers check everything out first before I continue with it just in case I end up over-doing it again. :,,,]
Weird bug found?:
I also found a couple of mismatched sprites and a weird bug where a CG of Noah pops up towards the end of the Morning route, I have no idea how it happened or if this can occur in the [Extended Demo]. I can only hope it's not though. :,]
CG clean up:
Around the time I had announced the [Extended Demo] back in early 2024 there were parts of the Morning route that was actually suppose to have CG's but since I was still developing my art style I couldn't do much perspective art like I wanted to.
**As far as CG clean up goes, I do have plans to update some of these in both routes but for now I will keep them as placeholders until I get just a bit more practicing in. There's also 1 or 2+(?) new ones I have planned for this but I'm not ready to share them yet. :D
I think that's about as far as I've gotten up until I couldn't work on the game for about a week and a half so I'll stop here. :[]
If you like what I create, please consider supporting what I do on kofi [Here]! All donations and tips help tremendously while I continue to work on the game. Thank you to those that optionally bought the [Extended Demo] on itch.io. :,]
Q&A / Ask box is open:
To know and understand Noah through Asks and random posts about lore, they'll be under #Get to know: Noah ! :]
**Some asks won't be answered if it contains spoilers but I do appreciate what I receive. I will most likely spend this time going through and catching up on everything I missed. :]
If you have any questions about Trembling Essence/Noah feel free to ask [here] or on itch.io please. This makes it easier for me to see and answer accordingly! I enjoy hearing from you guys!
Thank you everyone for the continued support! :,]
#visual novel#male yandere#dating sim#yandere#illustration#game development#itch.io#digital art#te updates#indiegamedev#devlog#renpy game#otome#anime drawing#anime fanart#drawing#anime art#itchio#artists on tumblr#gamedev
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Chapter 2 Part 1 Uploaded

LINK FOR DEMO | PLAYLIST
Hey, people, hope you're all okay!
So, as I mentioned earlier this week on tumblr, I managed to finish leaving the first part of chapter 2 as polished as possible to upload it! I was going to do it saturday, but I couldn't help myself.
Please, warn of any bugs you find. I made my best to find those, but something may have passed me by.
What this update entails:
- The first part of Chapter 2
- Meeting the RO, Cosmos or Gehfeer, and interacting with them
- Participating in something big in the Academy of Necromancy and getting a taste of how your abilities will be used.
- Vocabulary coded in a new, easier way
- Some Codex available
It's recommended you replay from the start, because I improved some instances of coding, so you'll avoid any bugs because of these changes.
Hope you all enjoy it! Good reading!
And me... It's back to writing the second part of the chapter! lol
Love you all and stay safe!
LINK FOR DEMO | PLAYLIST
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Welcome everyone! Lili here <3
Read the update here
NOTE: YOU WILL NEED TO START A NEW SAVE FOR THE NEW CONTENT.
The time as come to celebrate the new year with the Festival of Eostre. It will be your first one without your mother, but at least you will have your friends and family with you. Today will be filled with good memories. This will be part 1 of 3 updates for the prologue.
NOTE: The Festival of Eostre is the second prologue that takes place between the introduction and Chapter 1. Until this section is complete, players will not be able to read Chapter 1 anymore. You will also need to start a New Save otherwise your game will break and miss content. Sorry for the inconvenience!
Update Log:
Story:
13+ word update.
Prepare for the festival with your friends and family
Spend sometime with them in 2/4 routes.
Go boating with Alberich and Finn or visit the Markets with Thea and Sieghardt.
Meet Grand Cardinal Lior, the leader of the dominant religion in Nibelheim.
Gameplay/UI Changes:
Dark Theme colours have been slightly adjusted. (If people have a colour theme they wish to see, I'll be more than happy to add them)
Character Creation has been updated and streamlined: (Gender/Pronouns and Sex are separate categories for both adult and child character creations. Attributes chosen during Child Character Creation will be stored as different variables in the event I choose to do anymore flashbacks later on in the story.)
Please note, that choosing after your sex (as an adult) I will assume your character will have the corresponding equipment down there.
Music Credits have been updated.
Fixed typos.
What to expect for the next update:
The remain routes with Linnet and the Empress.
Some Codex Entries + childhood artwork of characters
Have fun! The Festival is only beginning :)
#tsr#the sovereign's ring#devlog#game update#twine if#twine wip#twine interactive fiction#twine#update#interactive ficition
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WIP walk animation for Ellie for my new game project!!!!!!!
As i've previously said i'l be taking a break from my skateboarding game and just making a fun lil project now, Mostly stuff where i have to animate a lot and not code as much.
The new game will be a beat em up ish game, where Ellie escapes an evil science lab!!!
#pixel art#pixelart#pixel illustration#pixel game#game design#programming#pixel sprite#coding#game development#game dev#game dev stuff#game developers#game dev update#game dev blog#indie game#indie dev#indiegamedev#devlog#indie game dev#indie developer#digital art#artwork#drawing#original art#illustration#small artist#pixel artist#my art#digital artist#artists on tumblr
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March ✮ 2 ✮ 2024 – update
Another non-update, but I just wanted to get it out there! Happy March! I'm glad everyone liked the flashback. I quite like long content like that because it gives me more freedom. Plus, it's fun.
✮ — March will be for
Choosing the beta testers. I got A LOT of submissions, which I'm really grateful for! But I only have plans to a handful as of right now. That will change as the story gets bigger and bigger and I'll have to add more. I'll make a post when I have chosen and DM'd the beta testers.
Finishing the rewrite. Am I wild to think I can finish chapter 1 and chapter 2 this month? Yeah. Will I try anyway? YES.
Chapter 3 development. Outline done. Beginning done (I started working on it on my off-time. Oops) Hopefully I can get somewhere substantial. With beta testers now, I won't have to worry over errors and coding. That's 40% of why it takes me as long as it does. We'll see!
Patreon content as usual.
I haven't finished the spicy snippets because I haven't been able to think of good scenarios for the remaining ROs. Once I do, I'll be sure to write them!
That valentines special...Yes. I haven't forgotten it! lol
That's all for now! Hope everyone has a good day! <3
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